Hello! SAE’s AWIM team thanks you for your time today. We hope you enjoy playing our new Computerized Drive game! This game is in beta testing and we value your feedback. We can’t wait to hear what you think once you’ve had a chance to take it for a test drive 😉
Introductory text attached.
The final version will be in an online format
Physics Engine info:
The physics Engine is called Box2D and the vehicle was created using the main body of the vehicle and then 4 tires with joint connections. The game uses a pixel to meter ratio of 0.022 to assist the physics engine with density, friction, and collision detection.
Your throttle controls the RMP values of the tires and provides the forward momentum to the main body, while the steering angle rotates the tires at a ratio of 4:1. Normal steering ratios are as much as 12:1 or even 20:1 but a smaller value was used in the simulation to keep the player from having to manage rotations above 360 degrees in the Control Panel.
Your brakes increase the linear damping which works to cancel out the throttle if both are applied. The physics engine could also incorporate the changing of gears but that was beyond the scope of this simulation and was not opened up to the player.
If possible, please email [email protected] with your feedback about the text; technical accuracy; difficulty; and/or overall gameplay experience by next Friday, February 16th (or let us know if you need more time). Your input will help us design an educational game that’s fun and engaging for middle school students in STEM classrooms across the country.